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Age of Conan

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03 Jul 2008 17:16 #44490 by Esperos
Replied by Esperos on topic Age of Conan
Update Notes - 2nd of July
Player Classes

Mage

* Tome of Erlik now has effects and sounds.
* Purge now has sound and particle effects associated with it and should now go on the appropriate cooldown. Purge now provides 5 seconds of immunity in addition to removal of effects.
* Misdirection now has received a better visual and should no longer look like a lightning strike.
* Weakened Protection will no longer refresh itself after the player cancels his own Absorb buff.

Rogue

* Mountaineer, Distraction, and Concealment effects are now innate in the feat and will not take up space in the Rogue's buff window. They will still provide a buff to the Rogue's teammates.
* Distraction will now properly apply to the Rogue's teammates.


Bear Shaman

* Reaper Claws will no longer disappear when you zone.

Conqueror

* Feint Attack combo animation speed will now scale correctly for both male and female. Now the male and female should do equal damage.

Necromancer

* The splash damage of the Deathless Acolyte: Magus has been increased from 10% to 30%, with 4 meter range and a maximum of 5 targets
* The Deathless Acolyte: Reaper and Deathless Acolyte: Arcanist now have 30% splash damage with 2 meter range on a single additional target
* The Deathless Acolyte: Arcanist's chance to trigger the Arcanist's Knowledge has been doubled
* The Arcanist's Knowledge effect will now display the current stack count in the buff GUI
* Casting Frost Blast will no longer cause the Necromancer to get stuck in a casting animation
* Flash Freeze now additionally decreases the casting time and increases the damage of Freeze
* Freeze will now clear the target of all Necromancer damage-over-time effects when cast, this will reduce the chance of it breaking accidentally on damage
* Ice Shackle no longer has a chance to break on damage
* The debuff effect applied by Wither Soul should now have the appropriate icon


Combat

* Thrown weapons have had their range increased: Light throwing weapons now have a range of 15 meters, up from 12. Heavy throwing weapons now have a range of 18 meters, up from 16.
* Generic NPC crowd control effects have been tweaked. Resistances from feats and other player effects should now help against NPC crowd control. Stun, knockback, charm, and fear will now grant the player immunity.


Massive PvP

* Battlekeeps now have resurrection points for the attackers, that are located near the front gate of the city.
* Fixed an issue that disabled Siege Weapons if the target was out of range.
* NPC's will properly respawn when a building is repaired.
* Players are now able to use a siege weapon after the player using it has gone linkdead.
* Players now get a notification when they are about to get teleported out during a Massive PvP battle.
* Damaged playerbuilt curved walls now have correct collision so they can not be walked through before they are completely destroyed.
* Lacheish Plains: Several holes have been closed in the West Battlekeep so players can no longer bypass the walls there.
* Poitain: Several holes have been closed in the West, South and East Battlekeeps so players can no longer bypass the walls there.


Mounts

* Moving around while mounted should now correctly interrupt spell-casting.


Items

* Fixed a tooltip error on the crossbow Skysmite causing the bonuses to be illegible.
* The recipe for Steelsilk Belt has been changed to Fine Steelsilk Belt.
* The recipe for Steelsilk Leggings has been changed to Fine Steelsilk Leggings.
* Selling a gemmed item to a shop and undoing the sale will no longer remove the gems.


Playfields

Armsmans Arena

* Doors should no longer be targetable in the Arena.
* Fixed an issue where players managed to get locked inside the monster cages in the Arena. You should now be able to get out using the Lever.

Lacheish Plains

* all the levers for each door in Stonehammer battlekeep should now work properly.


Tradeskills

* A progress bar will appear whenever gemcutting is performed.
* Crafted armor pieces no longer incorrectly have more defense rating than normal pieces of armor.
* Resolved a level check for the response to give when character is below level 70 and tries to learn gathering Oak.
* The Weaponsmith workshop plan can now be correctly learned from the Architect trainer.
* Blue Iron can again be mined from the correct mineral veins.


Quests

* Stonecutter Trainer: Fixed a dialogue issue so the trainer will now accept Basalt and Adamant to resolve the quest.
* Cannibal Commotion: Fixed an issue where Attadeus would become stuck and not allow you to update the quest.
* The Bearer of Ill Tidings: The Field of the Dead quest "The Bearer of Ill Tidings" and "Allies of the White Hand" are now level 48.
* The Den of Wolves: The goal name was changed from "The Den of Wolves" to "Kill Plains Wolves".
* The Wolf Hunt: The goal name was changed from "The Wolf Hunt" to "Kill Yukagi Wolves".
* Death to the Undead: The goal name was changed from "Death to the Undead" to "Destroy Conriocht werewolves in the Haunted Forest".
* Greater Prey: The goal name was changed from "Greater Prey" to "Kill werewolf Rippers, Antagonizer, Slasher and Slicers".
* The Curse of the Werewolves: The goal name was changed from "The Curse of the Werewolves" to "Kill Conriocht Menaces, Slayers and Goremuzzles".
* Fit for a Chieftain: You will now correctly receives the item 'Fur of Bloodclaw' in the quest inventory.
* Attack of the Savages: An issue where the goal text was not clear has been changed to "Kill Raiders at the Guard Post".
* Castle of King Conan: Pallantides now doesn't display an exclamation mark over his head unless you can get the quest from him.
* Tortage: Renton should now have one coherent look as opposed to changing look between quests.
* Paetus & the Nemedian Crown III: Gavion now gives the player the map and letter back when he ask the player to go talk to King Conan about this treason. Players will need to delete their old quest "Paetus & the Nemedian Crown III" and speak with Gavion again to continue this quest line.
* Lusts of the Flesh: You now get a cask of Tainted Ale to give to Tuthmekri. Players who want to finish this quest will have to delete it from their quest journal and get it again.
* Master of the Silver Peacock: Vistrix now finaly gives in and surrender his teeth on defeat. You are now able to complete this quest, and thereby advance to The Black Ring Citadel.
* Alchemy quests: The dialogues with the Alchemy trainer should now all work correctly and give and complete the needed quests.
* Common Gems II - Return to the Gemcutter: The quest can now be completed by handing over the needed gems to the trainer.
* Tear 2 gathering quest - Return the Illustrium: The quest can now be completed by handing over the illustrium to the trainer.
* Woodcutter quest: Players will now be able to get the 'Gathering Oak' quest when having the correct level.


NPC

* Tarantia Noble: Zhu-Khang no longer has flickering clothing.
* Armsman's Tavern: Sarissa's upper chest should no longer go through her dress.
* Tortage Jungle: Poacher Marksman should no longer shoot invisible arrows at players.
* Eiglophian Mountains: Added two vendors to the Mountain Hunting Lodge.
* Conall's Valley: The Gravesinger now has an improved look that fits more with the description of him.
* Conalls Valley: Supply Master Vorgir has been given a slight makeover and should look better now.
* Tortage Underhalls Day: NPCs will now respawn slightly quicker than before.
* Lacheish Plains: Tiggle Knucklebone has been removed from the playfield to stop players from confusing him as a Trader.
* NPCs will no longer inappropriately recieve player buffs such as Lotus Overload, Blood Pit, Embrace Death, Overpower, and Pact of Dread.
* Vendor bought resources have been reduced in price.
* Sanctum of the Burning Souls: It is now possible to spawn the Dark Beast boss just by interacting with the Sacrificial Altar while holding a Ritual Chalice. The specific quest requirement has been removed.


Localization

* French: Many of dialogues that were still in English have been translated.
* all languages: All Feats, Special Abilities, Skills, Spells and Combos have been reviewed are now fully and consistently translated.


General

* Updated/improved descriptions of following abilities/feats/combos: >From the Darkness, Overpower, Blood Rage Stance, Secondary Laceration, Crippling Bloodbath (Crippling Bloody Hack), Improved Inspire, Focus, Burning Vigor, Covenant of Invulnerability III,
Focus, "Secondary Laceration" changed to "Conquest"
* Players will now be able to exit Dance state while in combat.

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15 Jul 2008 04:13 #44867 by Petros
Replied by Petros on topic Age of Conan
16th of July - Update Notes

General

   * A new levelup animation with sound should now occur for all players who level, while in or out of combat.
   * Lootbags and other non-moving objects will no longer affect how many NPCs/players are visible in the vicinity.
   * Fixed several causes of crashes and instability.
   * Particle effects will no longer be played on the character selection screen.
   * Returning to non-combat state from a PvP fight will now take 10 seconds (instead of 5). Mana and health regen will only start then.
   * Mobs will now become unlocked to a player after 90 seconds, once the locked attacker stops attacking. This will allow other attackers to benefit from killing the mob.
   * The loot bag target bar should no longer become 'stuck' onscreen.
   * Clients with 'No Gore' selected will now have the same general fatality animations as the 'Gore' enabled clients, without the presence of actual decapitations and dismemberment.
   * You will no longer lose your helmet when fatalitied.
   * The looting need-greed duration was increased to 1 minute.
   * Gemmed items should now work as intended and give their effect after teleports.
   * Team buffs should now only refresh when necessary, and be properly canceled for members who leave.
   * Leaving sneak or crouch will not slide your character around anymore.

Combat

   * Combos and all other actions will be aborted when you start to charge.
   * The combo chain will now be stopped when you begin a charge.
   * You can no longer start combos in the middle of a charge.
   * Dismembering fatalities should now show appropriate visual effects.
   * You can now abort multihit combos without all the damage being rolled back.
   * Aborting multihit combos will not make the target's health become desynced from the client/server anymore.
   * Fizzle and immunity rolls have been moved to the end of your spellcast. If your target becomes immune after you start your spellcast but before it deals damage, your target will resist the spell.
   * Stealth is checked again at the end of your spellcast. If your target hides before you land the spell, your spellcast will fail.
   * The distance to your target while casting a spell is checked again at the end of your spellcast, with a 25% bonus to your range.
   * Line of sight to your target is checked again at the end of your spellcast.
   * Combo finishers (the last attack in the combo chain) now have 25% extra range, making them easier to land in PvP.
   * Mobs will keep you in combat from further away now.
   * Aborting unarmed attacks (using a knockback, for example) will now properly cause the damage not to be dealt.
   * Active Blocking now displays a buff in the debuff GUI indicating the effect.
   * Active Blocking now has an initial stamina cost upon activation.
   * Active Blocking has been modified to increase the player's shielding bonus rather than evade chance.
   * Attacks and heals performed while in Active Blocking will now have reduced effect.
   * Clickable abilities with instant effects will not be queued after your attack anymore, but executed right away.
   * You cannot use abilities while jumping or falling anymore.
   * Dying while knockbacking NPCs will not cause the npc to become stuck in combat mode anymore.
   * For each attack in the combo chain that you do without a valid target, your end damage (on the combo finisher) is reduced 15% per miss.
   * Attack animation speed should be more balanced between genders (note: this does not yet include the combo animations).
   * Combat music has been tweaked so that tension music will be area specific, rather than random.

GUI

   * An emote gui has been added. Press Y to access this window.
   * An option to disable on-screen messages has been introduced. It can be found in Options > Interface > HUD.
   * A chat command that allows reloading the GUI was added. The command is '/reloadui'
   * Attackable players should now always have a red nametag, regardless of their level. Players that were 8 levels or more below the player previously had a gray nametag.
   * Combo-triggered flying texts should no longer appear for combos that are not caused or directed at the client character any more.
   * Defensive flying texts (i.e. parry) should now always appear above the correct character - the defender (not the attacker).
   * Players should now be able to open the main options menu using "F10" while the rez window is up.
   * Right-clicking inside active GUI elements should not reorient your character any more.
   * Fixed a case of a stuck command progress bar.
   * Effects that replenish stamina should now produce correctly signed flying texts (+XX Stamina).
   * Added a visual and textual notification for attacks that are completely absorbed.
   * Nametags should now be visible even if the character meshes have not completed loading.
   * Spell damage to destructibles will now appear in the combat log.
   * The mouse pointer will now always default to the arrow.
   * Mousing over an NPC's corpse will not produce the sword icon any more.
   * The Power session indicator and tooltip will now only appear when applicable, i.e. after level 5.
   * Shift-clicking on a lootbag to autoloot everything should clear the target correctly once finished.
   * Ranged combos will now appear red on your shortcutbar when your target is out of range, similar to spells.
   * When attempting to share a quest, you will get feedback stating how many players in your team were too far away to receive it (if any).
   * The quest journal will now show the money rewards divided by each type of currency.
   * The Friends/Guild Members window has been changed. It now works with tabs that sort friends by type: Guild Members, Friends, Offline members, and Ignored characters.
   * Floating/movable character portraits were added. They can be enabled from Interface > HUD options menu.
   * The tooltip for spellweaving will no longer go outside of the screen.
   * Fixed a GUI related crash.
   * Implemented GUI Modifications on the skill window as support for the upcoming PvP Consequence System. PvE skills will be listed separate from PvP skills.
   * Clicking on the active tab on the Friends View should now move the window. Clicking on disable tabs should also move the window.
   * The healing modifier debuff for Active Blocking should now display correctly as -50%
   * Made the middle action button (between Q and E) mappable. It is called Action Button 12. E is now called Action Button 13.
   * Quest indicators should no longer appear on the ground.
   * Added a PvP xp bar to the bottom of the screen as support for upcoming PvP changes. This will be enabled and disabled via the Interface options > HUD menu.
   * The item links on the chat window will now show the proper item 'level color' (blue, green, etc).

Quests

   * (Atzel's Approach) Kidnapping and Torture ; Diversionary Tactics Inner West - It should now be possible to ignite all palisades.
   * (Atzel's Approach) Revenge of the Ape God - Location of this quest is now marked in the journal.
   * (Black Ring Citadel) Bowls of Set, The Hunt - Quest will now complete when you speak to Kalanthes about it.
   * (Conall's Valley) An Impending Attack - The location marker for Torin has been changed.
   * (Field of the Dead) The Honored Dead - This is now a solo quest.
   * (Kheshatta) Den of Evil Perversions - Has been fixed. Go find the Onyx Chambers, retrieve Hakar Tep's head, then return it to Zane. **If you currently have this quest, you MUST delete the quest and go pick it up again from Zane.***
   * (Kheshatta) Mouth Of Darkness - Journal text has been updated. The Marker Rune is found near the entrance, rather than within it.
   * (Kheshatta) Markers of the Lost Tomb - A goal marker has been added for the third objective.
   * (Khopshef) Yipping Hyenas - Changed quest waypoint radius, to cover a larger area and more hyenas.
   * (Khopshef) Usurping the Power - Now marked as a group quest.
   * (Khopshef) Emerald Eyes - It should no longer be possible to walk through the door to the Emerald Guardians without first getting the quest.
   * (Khopshef) Trapped by Lions - Timer has been changed to 10 minutes, instead of 10 hours.
   * (Khopshef) The Swindler's Game, Shedding Torment, Stygian Superstitions, The Forgotten Temple, Fascinating Faces, Conflicting Interests - An item reward has been added to these quests.
   * (Khopshef) Lusts of the Flesh - Alekeep in Caravansrai will now ask you for tin, not copper.
   * (Tarantia Noble) Paetus & The Nemedian Crown - Coordinates have been updated within the Villa. The map item will now have a particle effect when you have the quest.
   * (Tarantia Noble) Rahim and Lord Camillus - Rahim's dialog should now work properly when you tell him "Then this madman must be stopped". Player will receive a quest.
   * (Tarantia Noble) Obtaining the Arena Key - Tweaked to make it more completable.
   * Several typos corrected in many quests worldwide.

NPCs / Mobs

   * Charmed NPCs will now be able to attack and perform actions while charmed.
   * More NPCs should now be visible in the vicinity for several raid dungeons.
   * NPCs wielding two handed weapons will now attack correctly.
   * Knockback animations (the landing-animations in particular) will now be smoother for many creatures.
   * Raid bosses should now be visible from further away, in most cases.
   * Black Ring Citadel: Incubus and Succubus are now strong enough to knockback all players. Swamp demon's swamp has become increasingly more dangerous.
   * Black Ring Citadel: Seruha will wait a little before closing the door.
   * Conall's Valley: Wounded Vanir in Conall's Valley will no longer execute the same identical movements at the same time.
   * Field of the Dead: Lieutenant Rhor has learned some new skills, and should no longer be so easy to defeat.
   * Field of the Dead: The Lupine Superior boss has lost his floating wig. He will also spawn minions in a more correct manner.
   * Khemi: Rhino name-plates should now be displayed properly and will no longer clip into the rhino.
   * Kheshatta: Scorpion Archers should now attack more consistently at range.
   * Kheshatta: Several NPCs with equipped weapons have been corrected.
   * Tarantia Noble: Astrologer will no longer send you into a dialog loop.
   * Tortage: Renton should no longer make strange sounds during the Destiny Mage quest.
   * Underhalls: Litharia's patrol has been adjusted a bit, to end her walking through walls or pillars.
   * Vistrix: All players that participate in the fight against Vistrix should now get his tooth.
   * White Sands: Thrall Warrior armor has been tweaked so as to not clip anymore.
   * Wild Lands: Oris should no longer send you into a dialog loop.

Player Character

   * Dead team members will now get quest kill credit if they are within range.
   * You now only prohibited from entering stealth mode if team members are in combat nearby.
   * All your team members and their pets will now get the fatality buff when a team member performs a fatality.
   * The mentor and apprentice will see an onscreen message regarding confirmation or declining of pending apprenticeship requests.
   * Mesh effects during spellweaving should no longer rotate with the character.
   * Characters will now display a smooth transition from standing to lying when using the 'prone' emote
   * Shield of the Risen will only display particle effects on hidden players if they are on your team.
   * Animations for the 'grin', 'laugh' and 'laughheartily' emotes have been tweaked for both male and female characters.
   * Emote 'squirm_on_ground' has been renamed to 'lounge', to better fit the animation.

Classes

   * Assassin
         o The following abilities now have new effects: Cat's Paw, Opportunistic Strike, Kidney Shots, Avatar of Death, Lotus Overdose, Necrotic Leech, Corrupting Strikes, and Lunge.
   * Barbarian
         o Feats "Eyes of Madness", "Rampaging Horde", "Welcoming Death", and "Too Many To Count" now have visuals associated with them.
   * Demonologist
         o Earth Recharge ability will have a better visual indicator of activation.
         o Let Them Burn should now have the correct cooldown.
         o Let Them Burn will now properly increase in damage the longer it is channeled.
         o Shockblast (Rank 1) and Inferno of Amher (Rank 1) will now scale correctly when compared to Rank 2. The additional splash damage of Shockblast now scales correctly, as it dealt more damage than intended previously.
   * Necromancer
         o Frostblast now has a visual cone of frost.
         o Ice Shackle spell is now less invasive and more optimized.
         o The tooltip for Malefic Chant now shows up as intended.
         o Night of the Harvester should now correctly increase the effect of the Harvester mana/stamina heal by 15/30%.
         o To offset the change to Void causing the pet no longer to be rooted, the drain effect of Void has been reduced and now scales more consistantly based on level.
         o Spell "Siphon Unlife" now has visuals and sound.
         o The casting time of Set's Ruin, Set's Cold Hatred, and Blasphemy have been reduced from 4 seconds to 2 seconds.
         o Parasitic Soul Swarm is now less invasive and should take up less screenspace.
   * Priest of Mitra
         o The Spellweaving animation has been tweaked.
   * Ranger
         o The ranger's tracking list should now be sortable with distance.
         o Dead NPCs and players will now longer appear when using the tracking ability.
   * Tempest of Set
         o Set's Life Spark should now trigger a resurrection prompt instantly after dying.
         o Puppets of Set should now draw the attention of nearby NPCs if you attempt to cast it on a group of NPCs.

Items

   * The special offer from Venes Venele, the Custom-made Saddle, is now unveiled and for sale!
   * 'Bind on Equip' has been added to some items.
   * The names of some sets of armor have been changed to be easier to discern what class they are intended for. Some visual looks of these armor sets have been tweaked.
   * The Heart of the Earth weapon will now work for 2 handed blunt combos.
   * Handguards of Ardent Fire now give 2handed Edge bonuses.
   * Fine Steelsilk Leggings should now display its name properly
   * Non-casters should now be able to see the effect of mana potions, even though they can't use them.
   * Girdle of Clawing Might now properly gives Max Health and Max Stamina, as intended, instead of Max Health twice.

Mounts

   * Disabled ability to mount while charging.
   * The tooltip for horses will no longer say "CANNOT USE" when the horse is usable.

Instancing/Zoning

   * Removed the shift-right click "Enter heroic version" option from doors.

PvP

   * Massive PvP: Mercenary players in a team with a guild member should no longer be hostile-flagged during battle.
   * You will no longer be able to attack guild members on PvP servers.
   * The Massive PVP gui will show up on a separate tab than Minigame PvP.
   * If your pet does the most damage to a target in a minigame, you will now get credited for the kill instead of the pet.
   * Ground targeting AOEs should now only be allowed if the player has line of sight to the target.
   * The siege camps will now give a message when they are clicked on and the city is not vulnerable.
   * You should no longer be able to damage your raid members on Culture PvP servers.

Tradepost/Banks

   * You can now sort items for sale on the Tradepost by "Show Can Use Only" and "Show Can Buy Only".
   * Powerful items (blue and green) for sale on the Tradepost will now list in color text.
   * Items of a level you cannot use will be listed in red.
   * It should now be possible to search for necklaces, rings, gems, and consumables.

Tradeskills

   * Cotton and Cottonwisp have been fixed, and will be the correct level.
   * Any player who speaks to a crafter trainer and doesn't get the quest because he has a full quest journal will now be able to speak to the trainer again and get the quests at a later stage.
   * Resource harvesting animations have been tweaked for consistency.
   * The items you hand in to the Crafter Trainers will from now on be returned to you. This change applies to the Weaponsmith, Armorsmith, Alchemist, and Architect classes.
   * Trainer dialog was updated to reflect current names of buildings in Architect quest line.
   * The Weaponsmith Trainer's dialog no longer references Glaive, but Awl Pike.

World Design

   * Various visual fixes and improvements made in Khemi and Kheshatta.
   * Adjusted several areas with added collision, where players previously could become stuck on terrain.
   * Pyramid of Lord Atum-Keket: Door collision has been adjusted here.
   * Underhalls: The rez point in the "Uptown Sewer" should now be fully visible.
   * Underhalls: The upper climbing point on the right ladder for the Harbor entrance has been tweaked.
   * Underhalls: The zone called "Askia" is now renamed "Askia's Domain".
   * Underhalls: The lost jewel is now placed on the ground, and the respawn timer has changed from 60 to 30 seconds.
   * Wild Lands of Zelata: Collision on the stairs inside the Mayor's building has been adjusted.

STEAM: TheGamerUrsoEAOrigin: TheGamerUrso
UPlay: GamerUrso Battle.net: GarfangGR

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21 Jul 2008 10:21 #44974 by Gabriel
Replied by Gabriel on topic Age of Conan

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21 Jul 2008 11:13 #44975 by Petros
Replied by Petros on topic Age of Conan

BeCaUsE\ wrote: WTFBBQ www.aocupdates.com/2008/07/16/ag ... confirmed/


ε με τόσο έλειπες παιχνίδι... αναγκάστηκαν! δεν υπάρχει καμιά περίπτωση να το αγοράσω.... ούτε με χίλιες σφαίρες

STEAM: TheGamerUrsoEAOrigin: TheGamerUrso
UPlay: GamerUrso Battle.net: GarfangGR

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21 Jul 2008 12:01 #44980 by Gabriel
Replied by Gabriel on topic Age of Conan
ok

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31 Jul 2008 21:42 #45291 by Esperos
Replied by Esperos on topic Age of Conan
Update Notes - 31st of July

COMBAT

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05 Aug 2008 19:10 #45500 by Esperos
Replied by Esperos on topic Age of Conan
Διαθέσιμα τα Buddy Keys!!!

Από τη σχετική ανακοίνωση της Funcom:

"Από σήμερα ενεργοποιούμε το πρώτο μέρος του προγράμματος των Buddy keys για το Age of Conan! Όλοι όσοι έχουν στην κατοχή τους την Collector's Edition μπορούν να προσκαλέσουν μέχρι και πέντε φίλους τους, οι οποίοι θα έχουν την ευκαιρία να δοκιμάσουν το παιχνίδι για εφτά μέρες χωρίς να χρειαστεί να το αγοράσουν.
Η διαδικασία πρόσκλησης είναι αρκετά εύκολη. Αυτό που χρειάζεται να κάνετε είναι να συνδεθείτε στο λογαριασμό του account σας ( register.ageofconan.com ) και να επιλέξετε το "Buddy program". Ακολουθήστε τις οδηγίες που εμφανίζονται στην οθόνη και εν συνεχεία γράψτε ένα προσωπικό μήνυμα στους φίλους σας εφόσον θέλετε.  
Προτείνουμε να δανείσετε τα DVD του παιχνιδιού στο/α άτομο/άτομα που θέλετε να προσκαλέσετε ώστε να είναι σε θέση να παίξουν όσο το δυνατόν πιο γρήγορα. Εναλλακτικά, ο φίλος σας μπορεί να κατεβάσει τον client έναντι του συμβολικού ποσού των 2.99e, κερδίζοντας 3 επιπλέον μέρες παιχνιδιού ώστε να καλυφθεί ο download χρόνος.
Το πρόγραμμα των Buddy keys ισχύει μόνο για τους κατόχους της Collector's Edition για την ώρα και σύντομα θα ενεργοποιηθεί και για τους κατόχους της απλής έκδοσης.

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05 Aug 2008 19:18 #45501 by Esperos
Replied by Esperos on topic Age of Conan
To PVP ΕΞΕΛΛΙΣΕΤΕ - ΔΡΑΣΤΙΚΕΣ ΒΕΛΤΙΩΣΕΙΣ ΕΡΧΟΝΤΑΙ!

Γνωρίζατε ότι η πλειονότητα των παιχτών του Age of Conan παίζει σε pvp servers; Η Funcom το γνωρίζει καλά, και αυτό το μήνα πρόκειται να παρουσιάσει μερικές νέες προσθήκες που θα βελτιώσουν και θα δώσουν ταυτότητα σε αυτό το σημαντικό χαρακτηριστικό του gameplay!
Aμέσως μετά την κυκλοφορία του Age of Conan, η ομάδα ανάπτυξης κάθησε κάτω και συζήτησε όλες εκείνες τις ιδέες που είχε για την PvP ταυτότητα του παιχνιδιού. Μερικές εβδομάδες λοιπόν μετά και συλλέγοντας το απαραίτητο feedback, είναι πλέον σε θέση να παρουσιάσει τα νέα χαρακτηριστικά που θα συντροφεύουν πλέον τις PvP αναμετρήσεις μας. Όλες οι αλλαγές που θα αποτυπωθούν παρακάτω θα κάνουν την εμφανισή τους στο τέλος του Ιουνίου μέχρι τις αρχές του Ιούλη.


Ας δούμε λοιπόν μερικά από τα νέα συναρπαστικά χαρακτηριστικά που πρόκειται να εισαχθούν στο PvP του Age of Conan.


PvP συνέπειες - Fugitive System

Με λίγα λόγια, τέλος στην ατιμώριτη σφαγή. Φυσικά, από την άγρια και βάρβαρη φύση της Hyboria κανείς δεν θα πρέπει να περιμένει δικαιοσύνη αν κάποιος τον τσακίζει ανελέητα, παρ'όλα αυτά μια δόση δικαιοσύνης χρειάζεται για να προσδώσει μια γεύση ηθικής και ισορροπίας στις εκτραγχημένες καταστάσεις.
Εδώ λοιπόν έρχεται να δέσει το νέο Fugitive σύστημα, το οποίο παρουσιάζεται μέσα από ένα σετ χρωμάτων που καθορίζουν το fugitive status σας - από μπλε σε πορτοκαλί και τελικά σε θανατηφόρο κόκκινο.
Όλοι ανεξαιρέτως θα ξεκινούν χαρακτηριζόμενοι ως "μπλε", όμως οι ενέργειες σας ως player killer θα καθορίζουν το fugitive rating. Aν σκοτώσετε κάποιον πολύ μικρότερο σε level από εσάς, θα παρατηρήσετε ότι γρήγορα το rating σας θα κινηθεί προς το κόκκινο. Όπως επίσης και αν σκοτώνετε τον ίδιο παίχτη επανειλημένα καθώς και άλλου τέτοιου είδους αδικίες. Όσο πιο σοβαρό το έγκλημα που διαπράτετε, τόσο πιο γρήγορα θα γίνεται fugitive (κόκκινος).
Ως fugitive τα πράγματα δεν θα είναι και πολύ ευχάριστα. Αυτό σημαίνει ότι οι άλλοι παίχτες θα μπορούν να σας σκοτώσουν χωρίς να ανεβάζουν fugitive rating ενώ αν όντως καταφέρουν να σας σκοτώσουν ενώ είστε σε fugitive κατάσταση, τότε θα σας πέσει ένα από τα καλύτερα αντικείμενα που κουβαλάτε καθώς και χρήματα που θα μπορούν να λουτάρουν!
Φυσικά, το να γίνετε "κόκκινος" είναι δίκοπο μαχαίρι αφού ναι μεν κάποιοι ίσως φοβηθούν να σας πλησιάσουν, κάποιοι άλλοι όμως θα σας κυνηγήσουν με σκοπό να αρπάξουν τα αντικείμενα και τα χρήματά σας, οπότε χρειάζεται πολύ, πάρα πολύ προσοχή!

PvP levels, ranks και PvP gear

Θα πρέπει εδώ να υπογραμμιστεί το γεγονός ότι το fugitive system δεν δημιουργήθηκε με σκοπό να αποτρέψει το PK (player-killing). Σκοπός του είναι να αποτρέψει το άδικο player-killing. Kαι ως άδικο player-killing, για παράδειγμα, είναι το σκότωμα ενός 20ρη από έναν 40ρη. Το player-killing γενικά αποτελεί κεντρικό κομμάτι στο Age of Conan, έτσι έφτασε η ώρα να βγάλουμε και κάτι από αυτό!

Γι'αυτό λοιπόν το λόγο η Funcom ενεργοποίησε τα PvP levels. Πέρνοντας μέρος σε PvP δραστηριότητες θα κερδίζετε PvP Πόντους Εμπειρίας ανεβαίνοντας την κλίμακα των 10 μοναδικών PvP levels.

Δεν σταματά όμως εδώ. Αν καταφέρετε να φτάσετε στο 10ο PvP level τότε θα μπορείτε να κερδίσετε ειδικούς PvP τίτλους. Οι PvP τίτλοι (ranks) θα είναι εξαιρετικά δύσκολο να αποκτηθούν μιας και θα κατεβαίνετε στη βαθμίδα αν σκοτωθείτε, οπότε πρόκεται για μια συνεχόμενη μάχη γιανα κρατήσετε ψηλά το τίτλο σας. Και σίγουρα θα θελήσετε και να κερδίσετε τα PvP levels αλλά και να κρατάτε ψηλά το τίτλο σας, μιας και έτσι θα απολαμβάνετε μοναδικά οφέλη.

Οφέλη που θα έρχονται με τη μορφή αποκλειστικού PvP gear. Θα μπορείτε να ψάξετε για τον ειδικό npc που πουλά τον εξοπλισμό και αν έχετε το απαραίτητο χρηματικό ποσό και τα απαιτούμενα PvP levels (ή ranks για τα high-level PvP items), τότε θα μπορείτε να τα αγοράσετε!

Το PvP gear θα έρχεται σε όλες τις μορφές και μεγέθη. Κάποια θα είναι αποκλειστικά για κάποια class ή κάποια race, ενώ κάποια θα είναι διαθέσιμα σε όλους.

Γενικές διορθώσεις και αναβαθμίσεις στο PvP

Φυσικά η βελτιωποίηση του PvP στο Age of Conan δεν σταματά με την εισαγωγή των νέων στοιχείων. Έχει να κάνει και με όλες τις μικρές λεπτομέρειες, διορθώσεις και προσθήκες που χρειάζονται για να συνθέσουν μια όσο το δυνατόν πιο απολαυστική PvP εμπειρία για όλους.
Πρώτη και καλύτερη προσθήκη, τα duels! Tα παλιά, καλά, γνωστά duels θα επιτρέπουν στους παίχτες μια γρήγορη PvP αναμέτρηση χωρίς το φόβο συνεπειών, έτσι ώστε να μπορούν να λύσουν μια φιλική διαφορά και να προπονήσουν άφοβα τους χαρακτήρες τους.
Εν συνεχεία θα υπάρξουν τεράστιες αλλαγές στο τρόπο διαχειρισμού του damage στο PvP (συγκεκριμένες λεπτομέρειες θα υπάρξουν στο μέλλον). Επίσης δεν θα μπορείτε πλέον να επιτίθεστε στα μέλη της guild σας (θα μπορείτε πάντα βέβαια να τους προκαλέσετε με μια duel).

Mέσα σε άλλες αλλαγές θα υπάρχει και αυτή της "charge" ικανότητας των soldier classes. Πλέον αν κάνετε charge κάποιον, θα τον κάνετε αυτόματα stun για λίγα δευτερόλεπτα, κάνοντας την ικανότητα αυτή πολύ πιο χρήσιμη. Οι casters επίσης θα δεχτούν μεγάλες βελτιώσεις, οπότε εν αναμονή για περισσότερες λεπτομέρειες στις μέρες που έρχονται!

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06 Aug 2008 00:04 #45510 by Gabriel
Replied by Gabriel on topic Age of Conan
afto exei ginei edo kai kairo emeines piso

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06 Aug 2008 00:21 #45517 by Esperos
Replied by Esperos on topic Age of Conan
Ναι το ξερω πως εχει γινει για αυτο το εβαλα γιατι το ειχα ξεχασει! Απλα ενημερωνω το topic

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